Epix

Guides

Walkthroughs for the modules that need more than a toggle.

Each guide sets up one module end to end and stops to explain the settings whose effect is not obvious. They assume the bot is invited and its role is positioned — see Quickstart if it is not.

  • Levelling and XP — rates, cooldowns, rewards and what happens when a member outgrows a reward.
  • Tickets — panels, the ticket's lifecycle, opening hours, and the rename budget that catches people out.
  • Protection — what anti-nuke actually watches, and how to arm it without locking your own staff out.
  • Logging — sixty events, where they go, and how to keep the volume readable.