Epix

Message variables

The placeholders available in welcome messages, announcements and ticket messages.

Any message you write in the dashboard — welcomes, level-ups, ticket messages, giveaway text — can include variables. They are replaced when the message is sent.

Member

VariableBecomesExample
{user.mention}A ping@ada
{user.name}The username, no pingada
{user.display}The server nickname if setAda L.
{user.id}The account ID241948291049816064
{user.avatar}Avatar URLhttps://cdn.discordapp.com/…

Server

VariableBecomesExample
{server.name}Server nameThe Analytical Engine
{server.count}Member count12,481
{server.icon}Icon URLhttps://cdn.discordapp.com/…

Context

VariableBecomesWhere it works
{level}The level just reachedLevel-up announcements
{xp}Current XP totalLevel-up announcements
{ticket.id}The ticket numberTicket messages
{channel.mention}A channel linkAnywhere